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1/6 the damage it used to deal, but Bleed remains the same at 35. Slash is the best IPS damage type. Fixed armor would actually be an indirect nerf to Slash as well as a buff to everything else. i can delete level 160 heavy gunnerswith 3 mods, because of slashand dont evenneed viral. Now. Scaling armor gives ehp disparity even between units of the same faction. Combined elements are created by applying two or more simple elements onto a weapon. Edit Preferences Premium Powerups Explore Gaming. Some Nyx players will use Radiation to ramp up a target's damage before casting Mind Control, substantially increasing the target's damage output for the ability's duration. Updated February 10, 2022, by Charles Burgar: Creating the best loadout in Warframe will require a solid understanding of how Warframe's damage system works. However, this is a total guess, I personally have never used them at all. Im sorry for the long post, im just trying to reply to everyone without double posting . Update Infobox Data The only I/P/S damage mod worth equipping is Accelerated Blast. Rupture: +90% Impact, +90% Base Damage, This is probably why nobody likes my suggestion (i suggested changing Slash Bleed ). (It's weaker than pure Viral before you even pair it with Slash.). (~6x Neutral). Option 2: Secondary stat increaseonthe IPS mods. Close. Most endgame builds use Toxin over Magnetic since Toxin completely bypasses Corpus shields. All the latest gaming news, game reviews and trailers. Puncture: Puncture Damage is one of the three physical damage types. Pierce status chance to bypass armour and shields and a damage increase, which will also add the damage type to weapons that dont have Puncture (Phage), which will go very nicely with viral. WARFRAME Wiki is a FANDOM Games Community. Scaling armorbreaks the balance between damage types. - Each impact stacks increasesparazon finisher chance and parazon finisher minimum health threshold. Official Drop Tables Radiation is the result of combining Heat and Electricity. i can delete level 160 heavy gunnerswith 3 mods, because of slashand dont evenneed viral. Genshin Impact is a free-to-play action RPG developed and published by miHoYo. Chains between enemies up to 3 meters from the target. Before we give an explanation of what each damage type does, it's important to understand where these damage types come from and why they're important. that is pure and simple, OVERPOWERED! Gaming News Guides Reviews Gfinity Tech Only Mobile Gaming Planet Crypto Sign Up . Primed Expel: A further 1.55 multiplier to hornet strike/deadhead and Devouring Attrition and double dips on slash DoTgiving them 2.4x multiplier. Unlike most third-person shooters, Warframe's weapons have unique damage types that come with powerful status effects and damage multipliers. Warframe's freedom of movement allows you to navigate through Missions in a wide variety of ways. This is even though Fulmin already has innate Electricity.). It scales off of your entire base damage instead of just Puncture, which makes it unique (and even adds Puncture to Phage, which Phage has none of), and of course also has the +60% fire rate. 2020 Digital Extremes Ltd. All rights reserved. Effect caps at 75% at 10 Puncture stacks. but all three increase Elemental Damage, so i guess. At low levels, all damage types are actually quite equal and do what DE intended. puncture is for grineer and high armor targets, slash is for the infested in general and the crewmen and low grineer lancers and butchers, impact is for shielded enemies and the corpus robotics, though all of them fall a little short against the element dmg types, but make sure you scan the enemies and see the dmg info and what dmg type affects them the most. Recommended for use with weapons that have a higher Impact damage than other damage types. The problem with scaling armor in a nutshell. (I also agree with the notion that the damage system needs a touch of simplification, but I think that's separate from the mods themselves). Armor is a health multiplier and just creates a huge eHP disparity between armored and unarmored units. Warframe and the Warframe logo are trademarks of Digital Extremes Ltd. 1 (Newbie) Can anyone help me understand how Slash, Puncture, and Impact work when it comes to a primary? Anything with more than 50% of its IPS damage as Slash should split bodies. block forward: first hit procs impact, second hit procs slash, third hit knocks down Vengeful Revenant neutral: fourth hit procs impact, fifth hit knocks down forward: third hit procs slash, fourth hit procs impact neutral block: second hit procs slash and lifts, forward block: first hit procs impact, third input knocks down Swooping Falcon We don't need complicated mods. Against a Level 100Heavy Gunner with ~6000 ferrite armor, which is 95% Damage Reduction. That was what I was looking for. It's a design problem when Bleed tics deal more damage than Puncture damage. Related: Warframe: Revenant Complete Guide Drops, Abilities, And Builds. To help newcomers and veteran players alike, we've updated this guide with more in-depth explanations on each damage type, updated Void damage to reflect its bonus damage against Overguard, and we've added a section explaining what the strongest, most popular damage type is in Warframe currently. Slash only seems OP since it ignores armor scaling, but if armor didn't scale, it would be on the same playing field as every other damage type. So i just started playing warframe again and am still learning the new damage system. This means that Collision Force is only better than a 90% elemental if a weapon has at least 75% of its IPS in Impact. It deals 247.5 base damage that can be enhanced further with the progenitor element bonus Liches give, and most of the Livia's damage is Slash. i hate resetting weapons over and over again, just as much as the next player, but imo, asking for so many more mods to be changed, seems like DE may put off doing anything until they feel like doing a huge update to mods. That is very important. Credit to the Warframe Fandom Wiki for the IPS damage icons provided below. In the above example, applying a 90% Toxin Mod to the MK-1 Braton will grant 90% of the Braton's base damage as extra Toxin damage. it starts becoming very complicated trying to talk about secondary effects with mods, becauseeveryone wants a mod that 'rules them all'in a way, besides that, we have so many mods that give you all the stats you want as secondary. While it can't fully strip armor on its own, Corrosive's damage multipliers and status effect make it a fantastic element for fighting the Grineer and Infested. Graduating from Pikes Peak Community College in 2018 with an Associate of Science, Charles has spent his time dissecting popular video games, movies, and technology. I think it increases all the physical attributes, but not the elemental ones. Once modded, these effects will convert the respective IPS to something different and give it different bonuses, but still retaining the Effectiveness Type, e.g. Yeah though I put most of my mods towards puncture on my bows, cause at a certain point it doesnt matter, youll skewer 5 in a row sometimes and its funny as heck. Everything falls apart against armor class modifiers (%boost and %armor ignore) and Bleed though (100% armor ignore). If armor was fixed we won't have stupid scenarios where Radiation deals 18x more damage than Magnetic against 6000 Alloy armor. These elements typically come with more potent damage modifiers and status effects. This element is fantastic for all situations, causing all targets afflicted to take increased damage from all sources. Each proc has its own value. If armor didn't scale and was fixed, these numbers won't change regardless of level. The game is currently in open beta on PC, PlayStation 4 & 5, Xbox One & Series X/S, and Nintendo Switch. Viral will multiply the damage of your Heat procs, while Corrosive will help Heat strip as much armor as possible. Sourced from official drop table repository. Increases effectiveness against enemies with Shields, especially Corpus units. Browse our network 9 . Impact On the other hand, I would assume that hardcore survivalists would just use four Corrosive Projection auras, effectively removing enemy armor and making Slash damage more ideal as slash deals bonus damage to flesh which is basically what every enemy in the game is made of, save for robots. :s. In terms of damage puncture best against armor, slash is best against flesh, and impact is best against shields. Create an account to follow your favorite communities and start taking part in conversations. 5 It's easy! The reason is because Slash and Viral status dont work on it , slash bleed is probablythe very reason they made it not work. I thought that this was the principle idea behind having 3 seperate mod configurations with each weapon, no ? Hunter Munitions turns any critical weapon into a Slash-proccing machine while Hunter Adrenaline is a stronger version of Rage. - At maximum 10 stacks enemy is stunned. Vaikka Plains of Eidolon avautui Warframe-kampanjan alussa, se ei ole oikea paikka uusien pelaajien viett aikaasi. All weapons already have at least 2 respective stat increasing mods for IPS, but they are almost never used over elemental ones, due to them being almost useless (Primed Heavy Trauma :D). - Each impact stacks increasesparazon finisher chance and parazon finisher minimum health threshold. The nitrile micro foam palm gives superior grip and protection against liquids and water penetration. At max 10 stacks the parazon finisher chance is 100% and finisher health threshold is 33% of maximum health. New comments cannot be posted and votes cannot be cast. 5p33dy_01, June 26, 2020 in Weapons. Type Very high critical and status chance also with high attack speed. i really tried to make itas simple as i could and short,so people wouldnt be falling asleep on the first paragraph, or see it as some book they rather not bother with. Certain people were saying get this weapon cause it has puncture damage and other don't, so I was wondering if there is one damage that is more important than another. +30% Impact Any and every nerf will ruin something (hence the term nerf), but it is the sacrifice that needs to be made for a balance. The two new mods are:Internal Bleeding and Hemorrhage and they both do the same thing only the first is for primary weapons and the other for secondary weapons.Impact status effect have a thirty five percent chance to apply a slash status effect. It is effective against all forms of flesh, but it is less effective against Grineer armor and Corpus Robotics. Most endgame builds avoid using Blast altogether since it has terrible damage multipliers. . A +10% impact would do an additional 10 impact. To do this you will have to go to Cetus on Earth, with Fisher Hai-Luk and select the "Cut fish" option. Puncture is generally the better damage type since it only deals less damage to shields. Over double that of 100 Puncture at 13.5 and this was just +50% --> +75% against Ferrite. You need to be a member in order to leave a comment. even if armor was a fixed value, anything that bypasses it makes it pointless to mod for both, when you can just mod for 1 and be better off than modding for both. All trademarks are property of their respective owners in the US and other countries. why do people want to spend so much time in a single mission?, the rewards you get from wave 500 are the same you get from from like wave 20, rewards dontscale, drops dontreally scale. (+Base Damage, +Fire Rate, +Punch-through) We already have things like Accelerated Blast and it needs to be buffed. But, throw on even an Unranked Sawtooth Clip (+5% Slash) and now it can. Corrosive's high damage multipliers help counteract this, especially against enemies that can't have their armor stripped through Warframe abilities. Combined Element:+75%, Some ideas for the Bronze IPS mods: these suggestions keep getting chosen, but it is not resolving the actual issue, IPS is bad. However the dread is a weapon with mostly slash damage but do to its high overall crit damage it is still good against all factions. if they remove armor scaling as you have suggested, if they dont do something like add 10x or more health scaling, it will still be useless.i can kill level 160 demolysts pretty fast and they have base HP of 2500, which is 3.5x more base HP than heavy gunners. Tradeable 1XIV. Including stuff like enemies that are affected by this or that, etc. Warframe Damage Rundown (WDR) revamped for 2020 in the current damage system. Out of the three i would say impact is the least important, unless you're fighting against corpus. it seems to me that the fundamental problem with balancing the statuses is more of a problem with the players, than the strength of the statuses or what they do. That said, never use Toxin against the Infested at higher levels due to how common Toxic Ancients are. FWIW, one thing that could probably help those mods some is making their calculations like elemental mods. Each can be increased by use of their respective mod cards. Edit:status procs, puncture decreases damage, useless; slash deals bleed that ignores everything, great & impact stuns them for 1,5 second, garbage. 5. Impact Status Effects have 35% chance to apply a Slash Status Effect (x2 when Fire Rate is below 2.5) General Information Type Rifle Polarity Madurai Rarity Rare Max Rank 5 Endo Required To Max 930 Credits Required To Max 44,919 Base Capacity Cost 10 Trading Tax 8,000 Introduced Update 29.10 (2021-03-19) Vendor Sources Official Drop Tables Reddit community and fansite for the free-to-play third-person co-op action shooter, Warframe. Explosions from the gun inflict self . Only Physical damage type worth a damn is Slash. Not too long ago I suggested a single melee mod change, in an effort to help with impact being so useless, some of the community didnt like that idea and someone said they would rather see the IPS be addressed, than see some Band-Aid solution. 599K subscribers in the Warframe community. Wont slash bleed + viral still give you more damagethan puncture, since viral gives +325% extra damage to health? It's easy! Grind Hard Squad 212K subscribers Subscribe 43K views 4 years ago ABOUT THE VIDEO This video will show you whether or not shattering. Its shot deals Impact, Slash, and Puncture damage types simultaneously. The issue is that using the wrong damage type against armor increases your TTK by an order of magnitude. (1.75x damage and 75% armor ignore right from the getgo)Try it on Bombards and you'll see how badly Corrosive was gutted. Just about every endgame build uses Viral. Note that it is not necessary to proc the Impact status effect to trigger the armor reduction. Zetooo94 2 yr. ago If I have a Fulmin (100 Impact +400 Electricity), Crash Course (+120% Impact) takes the damage to 220 Impact (2.2x / +120% on base Impact)+ 400 Electricity. Valve Corporation. Credits Required To Max I think the specific faction damage is applied like Serration but only if the target is of that faction. Unique Feature: A two-handed Nikana with extended block angle. It has no effect if the melee weapon's Impact damage is zero (for example ranged attacks of, The amount of armor reduction per hit is a flat, constant value, independent of the amount of, Shattering Impact is applied before percentage-based base armor strips, such as. Learn everything about the powerful Epitaph. Let's go over how they work. Sourced from official drop table repository. 1 mod, each procapplies 1% armour/shield/health Shred status, at 5 stacks your next hit doe's 50% more damage to armour/shield/health and resets counter. Each of these will have an elemental status tied to them. impact Impact is generally regarded as useless, as it only deals bonus damage to shields, which are significantly easier to deal with than armor. Unlike the other status . (Quantity Chance), average item quantity on a roll attempt (successful or not), WARFRAME Wiki:Expected & Nearly Guaranteed Numbers, Cannot produce multiple procs in a single instance of damage alongside any other. personal preference, I suppose. We can try nerf bleed status effectto make it no longer ignore armor, but that will attract some backlash. Most weapons in Warframe use Impact, Puncture, and Slash as their default damage types, although some weapon types (Lich and Tenet weapons, the Phage, etc.) With the following article you will learn how to get fish oil in Warframe, because we have all this covered for you here. With the way IPS currently is,Accelerated Blast is only good on a handful of weapons, unless you are going for fire rate, however, with my suggestion, it will have 1%Pierce status chance to bypass armour and shields and a damage increase, which will also add the damage type to weapons that dont have Puncture (Phage), which will go very nicely with viral. And impact as a base element is good against shields. You can't use it against Infested or mechanical enemies. Armor and health scale with level, but Bleed is only stopped by health scaling. They tried indirectly nerfing Slash by getting rid of the 4x proc priority of IPS which also indirectly buffed Puncture and impact because the Warframe community will throw a massive fit if they did nerf Slash directly as they tried to propose years ago. This weapon has impressively high base damage and slash damage. Puncture I am not quite sure about Serration. No 1 mod should be more powerful than 2 combined mods and no base status should be more powerful than modded ones. Snipetron Vandal is a Puncture damage-dealing Sniper rifle with a base critical chance of an incredible 28%. Cold is great for damaging shields and certain Grineer heavy units. WarFrame PvE MMO-Lite . Yes I know that, but does it matter? (people will use vigilante armaments over this Rupture any day, its the same reason augur pact is hardly used). At 6000 ferrite armor, 100 Corrosive deals 29 damage. Warframe and Destiny 2 in particular stand out in the genre thanks to the power fantasy that they offer, combined with unique gameplay mechanics that haven't been successfully replicated in the. This is what i was intending to mean, i just didnt indicate it with so much detail. people should be welcoming to ideas that makeitsooner, if those ideas still give a decent result. Some endgame builds pair Electricity with Gas to double as a crowd control effect and extra source of damage. Elemental should complement base stats, which is exactly what my suggestion does, but also makes the other stats useful if you throw on another mod. For example: Burston is 10 in each category. Some weapons are split down the middle for what they provide for damage. Impact Damage is one of the three physical damage types. Many endgame loadouts will use mods like Hunter Munitions to inflict as many Slash effects as possible, killing the target with a barrage of damage-over-time effects. yes, anyone shouldhave been able to see that coming. 1. its like having cheats that the game just gives you, instead of having to hack it, only thing missing is "God Mode", but wait, we have invis, so thats not needed. Slash only shows its mettle when armor levels get high. 1 mod, each procapplies 1% Pierce chance to deal damage that bypasses armour and shields, at 5 stacks 25% chance for your next hit and resets counter. if they remove armor scaling as you have suggested, if they dont do something like add 10x or more health scaling, it will still be useless. We can try nerf bleed status effectto make it no longer ignore armor, but that will attract some backlash. Void damage strips Sentient resistances, although only Operator Amps can damage Eidolon shields. The mods that increase the damage of a type is the percentage of that damage type, not total. 2. (Half the damage of Puncture). at that point you might aswell got for a Heat nukor if what you want is damage. Tm ptee kaksinkertaisesti Has no effect on the other damage types, including elementals. A mod for +10% puncture would do absolutely nothing. A combined element's damage value is based on the sum of both simple elemental mods used to create the element. Learning the usefulness and status effects of each element is key to making your weapons as powerful as possible. Exactly 50% of its IPS damage is Slash, so it will not split bodies. If armor was a fixed value instead of being scaled, then Bleed wouldn't be so much of a problem. Special damage types like True and Void damage are usually reserved for Warframe abilities or Operators. It is effective against all forms of flesh, but it is less effective against Grineer armor and Corpus Robotics. For safety, rockets arm after traveling a safe distance. Yet, anything someone says thatregards nerffing that power, isrejected by the community. Thanks! Don't warn me again for Warframe View Page Cancel Your preferences are configured to warn you when images may be sensitive. If armor was fixed and only health scaled, then Puncture couldactually be an alternative to Slash. once a mod for the respective IPS has been placed on a weapon, it will convert the base IPS, into a different name and adding the damage increase like elemental mods. The rest pretty much suck, and draw off a the weapon's base stat of that type (ex. Slash only shows its mettle when armor levels get high and that doesn't take very long. Against 6000 Alloy armor with 95% Damage Reduction: Against a Sortie level bombard in this example, Radiation deals 18x more damage than Magnetic. Charles Burgar is an expert on all things tech and gaming. The Glaive is very good cause slash procs ignore armor, and deal dmg direct to health. Learn everything about Warframe's Ash. Introduced The reason for resetting counters, is so that your damage will always be fluctuating, none of this constant +325% damage, which is just OP. Weapons like that let you make three different builds to focus on damage types rather than needing three different weapons. IPS (Impact, Puncture Slash) is bundled in this one video, however remaining videos will be separated into their. Rending Strike, which adds to base charge damage as well - still only better than an element on weapons with some significant %age of puncture dmg. It's scaling armor that breaks it. For safety, rockets arm after traveling a safe distance. [ Hunter Munitions] doesnt deal much damage vs shields but the burst mode can already deal decent damage Recommended videos Powered by AnyClip AnyClip Product Demo 2022 AnyClip Product Demo 2022 Feature Vignette: Live Feature Vignette: Management Feature Vignette: Marketing so, what does everyone think of this idea?, some constructive feedback would be nice. I know how elemental mods work now and that each weapon has its total damage split into 3 (sometimes 2) types of damage: impact, puncture, and slash. Altered the text of the Shattering Impact Mod to be in line with the other parkour Mods. the mod seems good but its hardly necessary, you re already proccing enough status, that having ot rely on impact ot trigger slash (that likely already exists in your melee) just muddles the table for the effects you actually want. this effect is more of a boss killing effect, where it is only really effective on 1 tough enemy, not 20 or 50. - Warframe Update 29.10 Corpus Proxima LeyzarGamingViews 184K subscribers Join Subscribe 1.1K Share Save 35K views 1 year ago New Impact to. Armor --> Infinity, Damage (except for Bleed) -->0. might have an elemental damage type that coincides or even replaces Impact, Puncture, and Slash. Based on the limited selection you have right now, go with Convulsion, Heated Charge, Quickdraw, Slip Magazine. Single bosses like Eidolons andProfit Taker are a different story, they have pre defined levels and dont scale past that, also they are status immune, so we cant really talk about them. Bring some form of armor strip to maximize Viral's damage output. Slash tiberon Grants a high burst of damage on certain enemies. The simplest solution would simply be to buff the IPS mods with secondary stats. Like Reload Speed mods, some weapons (Supra, Gorgon) get way more benefit out of them than others (Akstilettos, Bows), so I'd say level them anyway and use them wherever they give the biggest boost to damage. So the damage of a weapon can in a sense over ride the base status of the weapon. what point does it become 0?, like what level? One of the most exciting and engaging aspects of the game is the Ambassador Warframe weapon. same with reload/fire rate mods. In terms of status procs puncture causes the enemy to do less damage, slash provides an armor ignoring DOT, and impact causes a stun. Magnetic can be created by combining Cold and Toxin. 0 coins. Confused targets deal 100% damage to allies, Enemy auras stop affecting nearby targets while confused, Punch-through projectiles ricochet inside the dome, The dome is centered on the point of impact. 2020 Digital Extremes Ltd. All rights reserved. Slash only seems broken because armor mechanics in this game are. Certain mods in Warframe allow you to add elemental effects to your weapons. Only use Blast on a status primer. Edit Preferences If you had to choose one stat, which would it be? All stack counters should be rolling counters, e.g. thanks for the help everyone! Sign up for a new account in our community. The symbol for impact damage is a hammer, so it only makes sense that one of them made this list. first remove all stacking from base IPS statuses,including slash (make bleed status cause the enemy to take 10% extra damage). This damage disparity automatically makes certain damage types trash by comparison, especially damage types with negative modifiers against armor. That's not how the math works. your option 2: secondary stat: r/Warframe. Puncture as a base element is good against armour. - At maximum 10 stacks enemy is stunned. Although, people will still use the most effect damage type vs which ever enemy armour or health, it depends on whether they are status immune or not. Update 11.0 (2013-11-20) With an understanding of games for as long as he can remember, Charles has a large interest in understanding what makes things fun. If an enemy is too heavily armored for Toxin's shield-bypassing damage to be effective, Magnetic is a great substitute. Related: Warframe: Excalibur Complete Guide Drops, Abilities, And Builds. Useless on low-damage weaponry, but incredibly useful for getting an extra 90% damage out of weapons focused in that school. people should be welcoming to ideas that makeitsooner, if those ideas still give a decent result. Hunter Synergy and Hunter Recovery make Companions worthwhile allies in combat, and the set bonus even grants Companions increased damage. User account menu. Icon There's a reason why you don't want to strip all of an Eidolon's armor with Shattering Impact Sarpa. Cons include low Impact and Slash damage, which makes the Warframe weapon less effective against shields and health. Duviri isn't just another open world - it's an entirely new way to experience Warframe. everyone wants OP builds that pretty much trivialize the entire game. Otherwise, Gas is best used on status primers to scale Condition Overload and similar mods. 50 slash 100 impact A mod for +10% puncture would do absolutely nothing. In terms of damage best against armor, slash is best against flesh, and impact is best against shields. Warframe and the Warframe logo are trademarks of Digital Extremes Ltd. Impact, Puncture, And Slash Mods Question. Generally try to avoid Impact, due to it being good against shields (which often are easily removed by cold/magnetic or directly bypassed by toxin and viral procs) and go for Slash (with corrosive if facing plenty of armor) or puncture (which is generally good against everything). It causes enemies to flinch and recoil backwards. New Impact to Slash Mods Hot or Not?! Impact is a stagger, puncture decreases enemy damage, and slash causes bleed. It will never reach 0, but when armor grants 99% damage reduction, it feels like 0. pretty basic question, I recently came across a guy in a mission that managed to 1 shot acolytes without armor stripping and he used a contagion but I cannot seem to replicate that I tried no strip with corrosive I used viral and stripped I even used eclipse arcane fury and void strike and somehow the damage does a measly 70k with a heavy attack and takes 5 to kill an acolyte but several . Although most weapons have varying proportions of Impact, Puncture, and Slash, some weapons (such as the Glaxion or Phage) can have no physical damage at all. WARFRAME Wiki is a FANDOM Games Community. Its status effect, while powerful on paper, deals insignificant damage on its own. Slash is superior no matter how you look at it sadly, because that armor ignoring slash proc is just godly. All in all - they're secondary mods, nothing more. Classic and satisfying dish with garlic, lemon, and rosemary. Using Radiation and not using Radiation against him resulted in TTK's differing by tens of minutes. The Synoid Helicor deals the most impact damage of the hammer-type weapons. The problem with scaling armor is that damage types that have ways to deal with it become exponentially better than the other damage types as levels scale. with negative impact riven, you can make whipclaw to be slash-puncture only. Bleed ignores armor scaling and will always do the same damage while everything else gets weaker as armor ramps up.